Independent iOS games

Little lights,
made after dark.

Little lights, made after dark. Quiet, handmade games to follow for a moment — then set down.


The work

Games

The first game is on its way. Check back soon.


The story

Why these games exist

A wisp is a faint light that leads you through the dark — never blinding, just enough to find the next step. That’s the kind of game I want to make.

I’m 43, a father of two, with a full-time job. I build these in the margins of the day — early mornings, late evenings, the quiet hour after the house finally falls asleep. Wisploft is that late-night loft.

For years “build your own game” lived on a list of things I’d get to someday. Time was the wall: between work and family, there was never a clean stretch long enough to learn everything a game needs.

That changed when I started building alongside AI — Codex and Claude Code as my pair-programmers. They don’t make the games for me; they let me move at the speed of my ideas instead of the speed of my free time. A mechanic I’d have shelved for lack of hours now gets prototyped before midnight.

So I keep the scope small and the craft high. Each game is something I’d want my own kids to play: calm, honest, no dark patterns, no endless feeds — a little light to follow for a while, then set down. Made by one person, a little at a time, and finished.

— Bugrahan, Wisploft

1
Games shipped
2
Kids, my toughest testers
1
Person studio